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 Introduction to the World of GOP

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Join date : 2012-03-27
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PostSubject: Introduction to the World of GOP   Thu Mar 29, 2012 8:02 pm

The World of GOP encompasses the GOP Community and how they do GOP.

Many goppers, even early from when GOP was created back in 12th of August 2008, have found such passion for the game that they hardly or never leave the Runecrafting Guild. Beloved fundamentalists professed their ardous love for this sacred game by dropping the tokens they gained from acting out their artistry, as these were useless except for in meanial sidecoursions from divinity that are the other parts of RuneScape.

There are several ways to play this game for different purposes. Here are some:

Normal games:
These are the everyday games you see played in world 61 or world 66 (the official F2P and P2P Great Orb Project worlds respectively). As many as five random players that often don't know each other stack up on each colour to pounce their usefulness and uselessness, coord and discord in a frustrating mosh-pit of attract, repel and spam-barriers. This is not recommended because it will tear at your soul and make you want to poke the eyes out of your team-mates and opponents with the attract wand, only to be deffed by some noob with an overpowered barrier wand fresh from watching far too popular anti-guides on youtube. By all means, though, discard wisdom and have fun!

Competitive games:
These are games where the true Art of GOP can unfold. You gather some people to play with and move to a calmer world. It can be within a friendly, non-competative setting. Serenity and control is a neat aspect of this. Not that it can't be the painfully combative, wall-recolouring (red) fun as players do their best to defeat each other with hard-earned GOP savvy. There are different formats to competitive games, such as: 1v1, 2v2, et.c..

In a 1v1, you face off your opponent, be it friend and/or life-long rival, in a duel, faced with stakes of face and glory. Since the minimum of players to start a game is two on each team, you have to get two "sittors" or "glitchors" that will help you into game, but not interfere with the game.

GOP tournaments usually have the formats of 1vs1 or 2vs2.

50/50:
This is a format of game purposed to prearrange the results of the game so that both colours get an equal amount of tokens. This is for lazy, craven or disinterested folks who want to grind tokens instead of enjoying the game, and Jagex has several times complained that this format is not within the "spirit of the game".


Last edited by Timo on Sun Jun 23, 2013 1:47 am; edited 5 times in total (Reason for editing : Updated since a year ago (learned how to spell "competatively"))
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PostSubject: "glitchoring" and "sittoring"   Thu Mar 29, 2012 8:10 pm

"Sittoring" is when someone joins a team and enters the portal along with the folks who will play, and watches the game without playing. If not touching orbs constantly as the players do, your activity bar will reach zero and you get kicked out of game, maybe taking the players with you as you go. To raise activity level, make two barriers and destroy them quickly in places where it does not interfere with the game. To gain tokens while sitting, touch one orb per altar, but only when another player holds it and it is about to enter altar, so as not to disturb or help the players.

"Glitchoring" is when a player joins the game on any colour, and leaves just after the timer runs out and the portal opens. If this is done within the tick (0.6 seconds) after the timer has reached zero, there incurs no 10-minute penalty. You can leave the game by destroying any of your wands. If you leave the game after someone has entered the portal, you get a 10 minute penalty and the players that entered the portal will be pulled out of the game.
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Introduction to the World of GOP
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